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Art Direction Summit: When Inspiration Goes on Strike


Creating on demand is difficult to do. Some days are easier than others, but productions can't always afford to wait for inspiration to strike. Adam will walk through the process of creating the fantasy forest world of Stonefly. This talk is about building the concept art process as well as jumping those annoying hurdles that come with working creatively on demand. The goal is to offer first hand practices of how to overcome creative block. The talk hopes to shed light on ways to come up with interesting worlds, new characters, and compelling images. Even if the decisions about what's pretty are subjective, the process doesn't have to be. Blank page be damned.

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