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The Number One Educational Resource for the Game Industry

Session Name: Surveying Developer Communication and Collaboration Needs During a Global Pandemic
Speaker(s): Renee Gittins
Company Name(s): IGDA & Phoenix Labs
Track / Format: Production & Team Management

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Overview: This lecture is based on a university-industry partnership between York University and the International Game Developers Association. It focuses on the results of summer 2021 survey and interview data with regard to how moving to remote work influenced team communication and collaboration ability of a wide array of game developers during the COVID-19 pandemic. Overall, the lecture examines reports of mental health prior to and during the height of the pandemic, sentiment toward remote work, the effects of remote work on overall productivity, and how developers feel about various plans for returning to the office (fully remote, hybrid, full return). Despite noting a slight dip in mental health over the pandemic, most developers did not report a loss of productivity when switching to remote work even in light of having to find new modes of communication/collaboration, and few seem keen on a full return to the physical office space.

Game Developers Conference 2022

Renee Gittins

IGDA & Phoenix Labs

free content

Production & Team Management

Production