You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Emotion Based Creation Pipeline


Is it possible to structure the video game creative process? The level of complexity, subjectivity and interdependencies make game features complicated to develop in a simple, structured and organized way. Managing creativity is a difficult task and this talk address the problematic of defining a clear creation pipeline by proposing an original vision of the video game development and an optimize creation process for AAA productions. This proposal is providing a way to always have a reliable "high level" status of a production in real time. We will see how we can integrate team lead's emotions and collective intelligence into an efficient validation process and provide a clear and simple definition of DONE. At the end, the objective is to offer tips, tools and best practices on leading big AAA productions that will help managers, leads and directors to structure the highly complex game development process.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Sebastien Ebacher
  • Smilegate Barcelona
  • free content
  • Design
  • Design
  • Production & Team Management
  • Production