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|Session Name:||Free-to-Play Summit: Playtesting your Game Economy- On 'Marvel Strike Force'|
|Track / Format:||Free-to-Play Summit|
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|Overview:||Live services can have deep economies with 100s if not 1000s of hours of progression. Playtesting deep game economies before going live to players can become challenging.Learn why they designed a framework to help playtest their game economy by breaking it down into meaningful milestones with measurable goals. Learn how they correlate these goals to player retention & make them more actionable. Learn how they triangulate insights using quant data, qual research & design intuition. See how they apply this framework to balance the live game economy on 'MARVEL Strike Force' - an RPG about collecting heroes from the MARVEL Universe.|