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|Session Name:||10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'|
|Company Name(s):||CD Projekt RED|
|Track / Format:||Design|
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|Overview:||Learn the 10 most important and universal quest design lessonsbased on Pawe Sasko's 17 years of experience in the video game industry, and illustrated by examples from The Witcher 3 and Cyberpunk 2077. This session walks through three main parts: mastering the plot, structuring the narrative, and improving the design. Each part discusses elements like engagement with the story, the brevity of the narrative, designing for fun, creating emotional impact, structuring choices and consequences in non-linear stories, tackling and approaching novelty, production effectiveness, and more. Plus, learn the typical traps and pitfalls of narrative designers in the AAA space and discover some solutions to those challenges, accompanied by the numerous anecdotes from the development process of these epic RPGs.|