You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Open Source Game Development Summit: Agones and Quilkin: OSS Multiplayer Game Server Service Mesh on Kubernetes


Previous talks have looked at two open source projects: Agones, the platform for orchestrating and scaling dedicated multiplayer game servers on top of Kubernetes, and Quilkin, an extensible UDP proxy specifically built for protecting, observing and authenticating game server communications.On the surface this seems like a very powerful combination, but manually integrating the two can be a tricky and intimidating process. You need to know and understand the Kubernetes API and its client libraries, and then tie it into Quilkin's xDS compliant API implementation all through some custom code - which is a large and complex amount of work (and a lot of acronyms).In this talk, Mark Mandel, Developer Advocate at Google Cloud, will look at how anyone can utilize Quilkin's native Agones integration to provide a turnkey solution for proxying UDP traffic to game serversproviding an extra layer of protection and observability when orchestrating game servers on top of Kubernetes.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Mark Mandel
  • Google Cloud
  • free content
  • Open Source Game Development Summit
  • Programming