|LIGHTSPEED STUDIOS Developer Summit: Exploring the Technical Arts in the Development of UNDAWN (Presented by LIGHTSPEED STUDIOS)
|Joshua Yu, Leon Wei
|LIGHTSPEED STUDIOS, LIGHTSPEED STUDIOS
|Track / Format:
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|The creation of open-world mobile games often presents both potential and difficulties in the area of art design due to its considerable amount of content and intricate gameplay. Developers have also long been confronted with the task of integrating dynamic indirect lighting, particularly into expansive open-world games, as limited baking is inadequate in effectively adjusting to changes in the environment, nor can mobile devices calculate real-time processes such as ray tracing. Joshua Yu and Leon Wei from LIGHTSPEED STUDIOS will explain the rendering and performance optimization techniques and shading solutions that were used in UNDAWN to deliver an engaging experience. They will also present a real-time irradiance solution that creates irradiance probes in accurate positions and processes them into irradiance storage which is then employed to shade indirect lighting for objects. This technique ensures the GPU's rendering potency.