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|Session Name:||Meta's Oculus Studios: Building Next-Gen Multiplayer Games with Amazon GameLift (Presented by Amazon Web Services)|
|Speaker(s):||Santhan Pamulapati, Mick Afaneh, Chris Melissinos|
|Company Name(s):||Amazon Web Services, Meta, Amazon Web Services|
|Track / Format:||Design|
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|Overview:||Managing a reliable, resilient, and scalable game backend can be a challenge for any game studio. The challenge increases significantly when you bring together multiple game studios that all come with varying game engines, backend tools, and development experiences. In this session, Meta walks through the history of Oculus Studios and their journey to integrate with common Meta-supported solutions. Learn how they are using Amazon GameLift to standardize their game hosting and matchmaking services to allow their studios to speed up development, reduce costs, and concentrate on making the next great multiplayer game.|