|Games and Meaning, or You Have No Idea How Hard It Is To Run a Sweatshop
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|Can games teach us about our ourselves? Can a game be a statement about the world? Do we design games intentionally or accidentally? This talk addresses these questions and much moreincluding Voros McCracken, Ottoman fratricide, fancy hats, Le Corbusier, nuclear holocaust, Mt. Rushmore, and the 1994 Caribbean Cup. Come find out how hard it is to run a sweatstop. Stay for a hopeful and skeptical look at how to make games that say what we want them to say.