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|Session Name:||Occupational Burnout in Games: Causes, Impact, and Solutions|
|Speaker(s):||Raffael Boccamazzo, Alicia Fortier, Osama Dorias, Anna Brandberg|
|Company Name(s):||Take This, Spry Fox, a Netflix Game Studio, Blizzard Entertainment, The Outsiders (Funcom)|
|Track / Format:||Advocacy|
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|Overview:||Much like the term "crunch," burnout is a workplace term that is talked about with a lot of assumed understanding, often as a synonym for exhaustion and being overworked. Many studios are rightly concerned about the burnout of their employees, as the human and fiscal impact is staggering, and studios are increasingly offering individual strategies to their employees to remedy burnout. While exhaustion and overwork are certainly part of burnout, they're only part of the story, and individualized solutions do not generally work because burnout is an issue caused by systemic, environmental factors. This series of microtalks will offer attendees a foundational understanding of what burnout is and its causal factors before discussing the long-term impact via personal experiences. Recognizing that systemic solutions must be implemented to tackle the issue, this series will offer individuals resources and implementable steps to bolster their resilience against burnout.|