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The Number One Educational Resource for the Game Industry

Session Name: Art Optimization in the 41st Millennium: How FatShark Constructed their Central Asset Pipeline with Simplygon (Presented by Microsoft)
Speaker(s): Jesper Tingvall, Krister Larsson
Company Name(s): Microsoft, FatShark
Track / Format: Programming

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Overview: Rendering high resolution art is the single biggest tax on any game, making art optimization a critical path to performance. While making Warhammer 40K: Darktide, Stockholm-based developer FatShark partnered with Simplygon to resolve a range of common art optimization issues. Using real examples from Darktide, FatShark will share detailed challenges and Simplygon will demonstrate a specific part of the toolset designed to solve. In this talk, you'll learn how to go from optimizing small assets like characters to large assets like entire levels and walk away with not only a broad understanding of art optimization, but also specific solutions made possible by the Simplygon toolsets.

Game Developers Conference 2023

Jesper Tingvall

Microsoft

Krister Larsson

FatShark

free content

Programming

Programming