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Session Name:



The speaker will present a new approach to loading game assets using dynamic download and chunk loading with the p2p IPFS (Interplanetary File System) protocol. They will explain how this approach can significantly improve the player experience by reducing load times and enabling faster downloads, as well as streamlining the distribution of DLC, mods, and updates. The speaker will also describe how the entire process of creating and managing game assets can be automated, from generating a manifest of .pak files to tracking the progress of downloads and enabling hot reloads. Attendees will gain a deep understanding of the benefits of using IPFS for game asset loading, as well as practical tips for implementing this approach in their own game development projects.

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