You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: 'TUNIC': This Was Here the Whole Time
Speaker(s): Andrew Shouldice
Company Name(s): ISOMETRICORP Games Ltd.
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: TUNIC is an action-adventure game with a focus on secrets and exploration. In this session, Andrew Shouldice talks about the techniques used during TUNIC's development for thinking about secrets: What makes a good secret? How to make sure secrets beget further secrets? What's the value of hiding things just barely beneath the surface? Importantly: How do you make your finite game feel like it's got a bottomless supply of mysteries? With examples from TUNIC's development (and probably spoilers), Andrew offers a model for representing secrets as loose ends, and why the joy of resolving them is not always better than the joy of having lots of tantalizing mysteries.

Game Developers Conference 2023

Andrew Shouldice

ISOMETRICORP Games Ltd.

free content

Design

Design