You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: 'God of War Ragnarok': Building the UI for a AAA Sequel
Speaker(s): Zach Bohn
Company Name(s): Santa Monica Studio
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: In this session, Zach Bohn, Sr. Staff Technical Designer at Santa Monica Studio, will discuss the development of God of War Ragnark's User Interface (UI) and, more broadly, the role of a UI team/individual on a project.In further detail, this talk covers the unique role of the UI discipline in game development and the challenges it faces from design/engineering and artistic perspectives, how to best structure a UI team to ensure its success, and the internal Santa Monica critique of God of War (2018) and how it formed the foundational cornerstones of developing the sequel's UI. At the end, there will be several tips and tricks on how to optimize the technical aspect of UI, and things to look out for during production.

Game Developers Conference 2023

Zach Bohn

Santa Monica Studio

free content



Visual Arts

Visual Arts