Session Name: | Optimizing Games for PowerVR (Presented by Imagination Technologies) |
Speaker(s): | Paul Sobek |
Company Name(s): | Imagination Technologies |
Track / Format: | Programming |
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Overview: |
In this session, we will introduce the various debugging and profiling tools available to developers targeting PowerVR GPUs, detailing how they can reduce development time and extract the best possible performance out of the target hardware. We will give live demonstrations of each utility's key features and explain how these tools can be easily integrated into debug builds for manual and automated analysis. |