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The Number One Educational Resource for the Game Industry

Session Name: Optimizing Games for PowerVR (Presented by Imagination Technologies)
Speaker(s): Paul Sobek
Company Name(s): Imagination Technologies
Track / Format: Programming

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Overview:

In this session, we will introduce the various debugging and profiling tools available to developers targeting PowerVR GPUs, detailing how they can reduce development time and extract the best possible performance out of the target hardware. We will give live demonstrations of each utility's key features and explain how these tools can be easily integrated into debug builds for manual and automated analysis.

GDC 2015

Paul Sobek

Imagination Technologies

free content

Programming

Programming