You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Lessons from the Core Engine Architecture of Destiny
Speaker(s): Chris Butcher
Company Name(s): Bungie
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: At Bungie, we built games based on the Halo engine for ten years. However, by 2008 it was beginning to show its age and there were many core systems that were ill-suited to a modern game development environment. For our new game, Destiny, we sought to develop an engine that would last us just as long as the Halo engine had. This talk will cover the six-year development arc of the Destiny engine, from inception to ship. We will cover various lessons learned during the course of Destiny engine development, including techniques for large-scale engine refactoring, educating a team of engineers about intentions behind system architecture, how to test assumptions early, and topics in applied system architecture such as data lifetime management, object system design and source code layering. Each lesson will be illustrated by development history and system designs drawn from the Destiny engine.

GDC 2015

Chris Butcher


free content