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Warp: High-Fidelity Cloth Simulation in 'EA SPORTS FC 24'
This talk will present Warp, a new GPU compute shader-based cloth simulator developed for Electronic Arts Frostbite engine and shipped with EA Sports FC24. Warp is used for the simulation of footballers jerseys and shorts and thanks to a drastically increased cloth mesh density and realistic collisions with character bodies, it provides improved authenticity while retaining excellent performance. Using videos of FC24, in-game debug rendering, screenshots and diagrams, this technical presentation will illustrate the solutions adopted to produce a step-change in runtime cloth behavior. It will explain how to exploit the potential and overcome the limitations of running physics simulations on the GPU, and showcase its impact on character authenticity in FC24.
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