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Session Name:

Ruin or Redemption: The Making of 'Darkest Dungeon II'

Overview:

Darkest Dungeon II is a striking departure from the original, by design. Defying conventional wisdom, we risked everything to create a tonally and mechanically different sequel. Being a boutique independent developer meant the stakes were extremely high. We remained committed to our vision as we traversed the rocky road of logistical, technical, and creative challenges over the game's 4+ year development cycle. This talk outlines the journey we took in designing our sophomore effort, unpacking our process, our fears, and our failures with candor and honesty. It was not an easy undertaking, but nothing worth doing ever is.

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  • Game Developers Conference 2024
  • Chris Bourassa
  • Red Hook Studios, Inc.
  • Tyler Sigman
  • Red Hook Studios, Inc
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