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Session Name:

Refining Player Traversal in 'Star Wars Jedi: Survivor'

Overview:

In 2019, Star Wars Jedi: Fallen Order established a traversal system that allowed Jedi Cal Kestis to creatively maneuver his way through lush alien worlds and imposing imperial bases. Throughout the production of 2023's Star Wars Jedi: Survivor, the team sought to refine and expand upon this foundation to not only provide players with new tools to explore its varied game worlds, but make both new and existing gameplay more refined, satisfying, fluid and fun. In this talk, Chris McEntee (Principal Game Designer on Star Wars Jedi: Survivor) will explore a series of concrete examples from the game, where they started, what was missing, and how the team developed player traversal to have more satisfying game feel across the board. Topics that will be touched on include embracing level design intent, expanding traversal opportunities for level designers and players, fluidity in motion, as well as simplification and general approachability.

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