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Session Name:

Tabletop Summit: Without Fail: A Player-Centric Approach to Mass Market Game Design

Overview:

How do you design and test a game where every one of its 150 cards is its own self-contained game? In a case study around Exploding Kittens' recently-released game Without Fail, we take a deep look at the development pipeline for this mass-market tabletop game, and demonstrate how other game designers and publishers can utilize these practices to manage their own large-scope game pipelines, while remaining both approachable and accessible to a broad audience.

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  • Game Developers Conference 2024
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