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Session Name:

Tabletop Summit: How 'Dungeon Alchemist' Changed Mapmaking Forever

Overview:

In 2021, artist Wim De Hert proposed a wild idea to a friend: "What if we do Townscaper, but for Dungeon Masters? What if we use procedural generation technology so anyone can easily make high-quality fantasy maps to use in their tabletop RPGs, and they can do this in minutes instead of hours?"In this talk, the lead developer of Dungeon Alchemist takes you on the journey that started with this simple idea and resulted in one of the most successful Kickstarters of all time (> $3M raised) and in an Overwhelmingly Positive rating on Steam with continuously high sales and a vibrant, positive community. It's the story of how combining digital technology with tabletop RPGs changed the way people play and make games.

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