GDC Europe 2010
Achievement Design: Lessons From an Xbox Live Community Study
by Mikael Jakobsson
(Malmoe University)
Business & Management
GDC Europe 2010
Achievement Design: Lessons From an Xbox Live Community Study
by Mikael Jakobsson
(Malmoe University)
Business & Management
GDC Europe 2010
All These Platforms and Business Models: How do I Target My
Game?
by Don Daglow
(Don Daglow Interactive Entertainment)
Business & Management
GDC Europe 2010
Bottled Storm: Game Development Guerrilla Style
by Hermen Hulst
(Guerrilla Games)
Business & Management
GDC Europe 2010
Branded Apps in the App Store Games
by Michael Schade
(FISHLABS Entertainment GmbH)
Business & Management
GDC Europe 2010
Bridging the East and West: The Tencent Games Story
by Bo Wang
(Tencent Games)
Business & Management
GDC Europe 2010
Browser Games Business in Brazil
by Andreas Stock
(Stockjogos)
Business & Management
GDC Europe 2010
Browser vs. Client-based Freetoplay MMOs
by Patrick Streppel
(gamigo AG)
Business & Management
GDC Europe 2010
Building Grassroots Video Game Activist Networks
by Avni Yerli
(Crytek)
Business & Management
GDC Europe 2010
Casual Is the New Hardcore
by Matt Firor
(ZeniMax Online Studios)
Business & Management
GDC Europe 2010
Challenges for Developers and Publishers to Develop, Improve and Launch ...
by Tony Tang
(Runewaker Entertainment)
Business & Management
GDC Europe 2010
Current State of the Russian Games Industry
by Konstantin Popov
(Russian Assoc. of Devs of Interactive Tech)
Business & Management
GDC Europe 2010
Current State of the Russian Games Industry
by Konstantin Popov
(Russian Assoc. of Devs of Interactive Tech)
Business & Management
GDC Europe 2010
Doing Business Successfully in Russia
by Lloyd Melnick
(Playdom)
Business & Management
GDC Europe 2010
Dominating Europe and North America (The Keys to International Success w...
by Heiko Hubertz
(Bigpoint GmbH)
Business & Management
GDC Europe 2010
European Development Edge: Being Competitive in the Global Games Industry
by Christofer Sundberg
(Avalanche Studios)
Business & Management
GDC Europe 2010
European Technology Support for Game Development
by Fred Hasson
(Redbedlam)
Business & Management
GDC Europe 2010
European Technology Support for Game Development
by Fred Hasson
(Redbedlam)
Business & Management
GDC Europe 2010
European Technology Support for Game Development
by Fred Hasson
(Redbedlam)
Business & Management
GDC Europe 2010
German Age Rating: How USK Rate Games
by Felix Falk
(Unterhaltungssoftware Selbstkontrolle (USK))
Business & Management
GDC Europe 2010
Global Video Games Investment Review
by Tim Merel
(Digi-Capital)
Business & Management
GDC Europe 2010
Global Video Games Investment Review
by Tim Merel
(Digi-Capital)
Business & Management
GDC Europe 2010
Going Big: How to Bring your Game to 2 Million DAUs Within a Week of Launch
by David Stewart
(Playdom)
Business & Management
GDC Europe 2010
Going Big: How to Bring your Game to 2 Million DAUs Within a Week of Launch
by David Stewart
(Playdom)
Business & Management
GDC Europe 2010
Keys to Successful iPhone Game Marketing
by Jos Ruffell
(Sidhe/PikPok)
Business & Management
GDC Europe 2010
Mobile Games are Leading the App Store Boom
by Michael Schade
(FISHLABS Entertainment GmbH)
Business & Management
GDC Europe 2010
Monetizing Social Games
by Pauline Reader
(RockYou)
Business & Management
GDC Europe 2010
Multiple Paths of Success for the Independent Developer
by Chris Charla
(Microsoft Game Studios)
Business & Management
GDC Europe 2010
Next Gen Consoles: Cloud-Based Gaming
by Tom DuBois
(OnLive)
Business & Management
GDC Europe 2010
No More Borders: Embracing Your Game's Global Community
by Sean Dahlberg
(EA Bioware, Austin)
Business & Management
GDC Europe 2010
People Development Enables Game Development
by Heiko Fischer
(Crytek)
Business & Management
GDC Europe 2010
State of The Games Market
by Greg Short
(EEDAR)
Business & Management
GDC Europe 2010
The Year in Social Games
by Eric Todd
(Playdom)
Business & Management
GDC Europe 2010
Things I Wish I Knew About Development Contracts When I Started My Studi...
by David S Rosenbaum
(Law Offices of David S Rosenbaum)
Business & Management
GDC Europe 2010
What You Must Know to Build a Successful Customer-Centric Cross-Platform...
by Mari Baker
(PlayFirst)
Business & Management
GDC Europe 2010
Where Are You Going With Your Studio in 2010 and Beyond?
by Frederick Fierst
(FIERST, PUCCI & KANE LLP)
Business & Management
GDC Europe 2010
Where Are You Going With Your Studio in 2010 and Beyond?
by Frederick Fierst
(FIERST, PUCCI & KANE LLP)
Business & Management
GDC Europe 2010
Wiring a Hardcore Brain to a Social Mindset
by Martin Walfisz
(Planeto)
Business & Management