Game Developers Conference 2024
#1ReasonToBe
by Laia Bee
(Pincer Games / Uruguayan Game Developers Association)
Advocacy
Game Developers Conference 2024
'Asgards Wrath 2': How We Built VR's Largest Open-World RPG (Presented b...
by Chris Pruett
(Meta)
Design
Game Developers Conference 2023
'God of War Ragnarok's' Visual Scripting Solution
by Sam Sternklar
(Santa Monica Studio)
Programming
Game Developers Conference 2024
'Hogwarts Legacy': Evolving Your Design into AAA
by Kelly Murphy
(Avalanche Software)
Production & Team Leadership
Game Developers Conference 2024
2024 Gaming Trends: Studio Roundtable (Presented by Unity)
by Anahit Fernandez
(Navegante)
Business & Marketing
Game Developers Conference 2024
25 Games Signed Without a Pitch Deck
by Snow Rui
(Hooded Horse)
Business & Marketing
Game Developers Conference 2024
3D Toon Rendering in 'Hi-Fi RUSH'
by Kosuke Tanaka
(Tango Gameworks)
Programming
Game Developers Conference 2024
3D Toon Rendering in 'Hi-Fi RUSH'
by Kosuke Tanaka
(Tango Gameworks)
Programming
Game Developers Conference 2024
Adobe Developer Summit: The Art and Technology Behind Creating Character...
by Alena Dubrovina
(Larian Studios)
Visual Arts
Game Developers Conference 2024
Adobe Developer Summit: The Environment Art Technology and Workflows of ...
by Miro Vesterinen
(Remedy Entertainment)
Visual Arts
Game Developers Conference 2021
AI Action Planning on Assassin's Creed Odyssey and Immortals Fenyx Rising
by Simon Girard
(Ubisoft)
Design
Game Developers Conference 2024
AI Summit: 'Little Learning Machines' Postmortem: A Game About Training ...
by Dante Camarena
(Transitional Forms Inc)
AI Summit
Game Developers Conference 2024
AI Summit: Enemy AI in 'Suicide Squad': Bringing Brainiac's Invasion to ...
by Andrea Tucci
(Rocksteady Studios)
AI Summit
Game Developers Conference 2024
AI Summit: From Text to Gameplay: Generative AI's Influence on Behavior ...
by Trevor Santarra
(Unity Technologies)
AI Summit
GDC 2018
Animation Bootcamp: Bringing Life to the Machines of 'Horizon Zero Dawn'
by Richard Oud
(Guerrilla Games)
Visual Arts
Game Developers Conference 2024
Animation Summit: Thwips and Hugs: The Animation of 'Marvel's Spider-Man 2'
by Lindsay Thompson
(Insomniac Games)
Animation Summit
Game Developers Conference 2024
Art Direction Summit: Pre-Production: The Lies We Tell
by Greg Foertsch
(Bit Reactor)
Art Direction Summit
Game Developers Conference 2024
Autodesk Developer Summit: 'FINAL FANTASY XVI': Wrangling Complexity to ...
by Eitaro Iwabuchi
(SQUARE ENIX CO., LTD.)
Visual Arts
Game Developers Conference 2024
Autodesk Developer Summit: Maximize Efficiency and Creativity with AI fo...
by Avi Latner
(Sloyd)
Visual Arts
Game Developers Conference 2024
Building a User and Developer Friendly Cross-DCC Animation Pipeline
by Fleming Lin
(LIGHTSPEED STUDIOS)
Visual Arts
Game Developers Conference 2024
Building Safe and Prosocial Game Platforms (Presented by Community Clubh...
by Daniel Cook
(Spry Fox)
Design
GDC 2019
Design by the Numbers: Using Data for Good
by Evan Losi
(Scopely)
Mobile Summit
Game Developers Conference 2024
DirectX State of the Union Ft. Work Graphs and Introducing DirectSR (Pre...
by Shawn Hargreaves
(Microsoft)
Programming
Game Developers Conference 2024
Game Career Seminar: Co-Managing: Building an Effective Manager/Direct R...
by Erin Ali
(Second Dinner)
Game Career Seminar
Game Developers Conference 2024
Game Career Seminar: Elevate Your Programming: Mastering Core Data Struc...
by Rez Graham
(Independent)
Game Career Seminar
Game Developers Conference 2024
Game Career Seminar: QA Career Path: Evolution from an Industry Entry Point
by Bryce Broadrick
(Bungie)
Game Career Seminar
Game Developers Conference 2024
Game Narrative Summit: Comics to Games: Great Adaptations
by Kim Belair
(Sweet Baby Inc)
Game Narrative Summit
GDC 2015
Goal-Oriented Action Planning: Ten Years Old and No Fear!
by Chris Conway
(Crystal Dynamics)
AI Summit
GDC 2014
Killzone Shadow Fall: Creating Art Tools for a New Generation (Presented...
by Sander van der Steen
(Guerrilla Games)
Production
GDC Europe 2014
Killzone Shadow Fall: Threading the Entity Update on PS4
by Jorrit Rouwe
(Guerrilla Games)
Programming
Game Developers Conference 2024
Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur'...
by Jason Latino
(Larian Studios)
Visual Arts
Game Developers Conference 2024
Level Design Summit: Level and Quest Design Collaboration from 'Skyrim' ...
by William Shen
(Something Wicked Games)
Level Design Summit
Game Developers Conference 2022
Mission Giver: Impossible: How 10 Separate Disciplines Collaborated to R...
by Brooke Davies
(Ubisoft)
Production & Team Management
GDC 2015
More Than This World: A Design Retrospective on Sid Meier's Civilization...
by Will Miller
(Firaxis Games)
Design
Game Developers Conference 2024
Next-Gen Tech Forum: Keep It Simple, Make It Fun: Creative Thinking With...
by Kwan Cheng
(NetEase Games)
Design
Game Developers Conference 2024
Next-Gen Tech Forum: Keep It Simple, Make It Fun: Creative Thinking With...
by Kwan Cheng
(NetEase Games)
Design
Game Developers Conference 2021
Online Game Technology Summit: Exploring Services Architecture at Bungie
by Michael Williams
(Bungie)
Online Game Technology Summit
Game Developers Conference 2024
Proceduralism Made Easy : SideFX Labs and Houdini Engine (Presented by H...
by Damien Pernuit
(SideFX)
Visual Arts
Game Developers Conference 2024
Realistic Mobile Graphics with Optimized Ray Tracing (Presented by Arm)
by Iago Calvo Lista
(Arm)
Visual Arts
Game Developers Conference 2024
Relic Ruins: Creating Environmental Puzzles for 'Horizon Forbidden West'
by Daniel Wewerinke
(Guerrilla)
Design
Game Developers Conference 2024
SmartGI Evolution: Adaptive NanoMesh on Mobile (Presented by Arm)
by Nathan Li
(Arm)
Visual Arts
Game Developers Conference 2024
Unity Developer Summit: Dive in with Apple Vision Pro and Unity (Present...
by Antonia Forster
(Unity Technologies)
Business & Marketing
Game Developers Conference 2024
Upgrading the Snowdrop Engine for the Massive World of 'Avatar: Frontier...
by Joshua Simmons
(Massive Entertainment - A Ubisoft Studio)
Programming
GDC 2019
Vehicle Physics and Tire Dynamics in 'Just Cause 4'
by Hamish Young
(Avalanche Studios)
Design