GDC 2010
Improving AI Decision Modeling Through Utility Theory
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2012
The Art Direction of Saints Row: The Third
by Frank Marquart
(Volition, Inc.)
Visual Arts
#1ReasonToBe
by Elizabeth Sampat
(Storm8)
Advocacy
(103) Advanced Visual Effects with Direct3D
by Holger Gruen
(AMD GmbH)
Programming
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Wr...
by Elan Ruskin
(Valve Corporation)
Programming
Android Gaming on Tegra: The Future of Gaming is Now, and it's on the Mo...
by Marek Rabas
(Madfinger Games)
Game Design
Animation and Player Control in Uncharted: Drake's Fortune and Uncharted...
by Travis McIntosh
(Naughty Dog Inc.)
Programming
APB Reloaded: Design and Item Monetization Challenges When AAA Games Goe...
by Bjorn Book-Larsson
(GamersFirst / Reloaded Productions Inc.)
Production
Building Next-gen 3D Android Games with Snapdragon's Adreno GPU (Present...
by Fredrik Erlandsson
(Southend Interactive)
GDC Smartphone Summit
Candy Crush Saga Postmortem: Luck in the Right Places
by Tommy Palm
(King.com)
Free to Play Design & Business Summit
Classic Game Postmortem: PRINCE OF PERSIA
by Jordan Mechner
Game Design
Classic Game Postmortem: X-COM: UFO Defense
by Julian Gollop
(Gollop Games)
Design
Creatrilogy: Three Talks Exploring Indie Game Creativity
by Davey Wreden
(Galactic Cafe)
Independent Games Summit
Death to Downloads
by Will Harbin
(KIXEYE)
Business, Marketing & Management
Designing Journey
by Jenova Chen
(thatgamecompany)
Design
Developing New Audiences: When the Past Can't Predict Your Future
by Kellee Santiago
(thatgamecompany)
Independent Games Summit
Establishing Effective Partnerships in a Rapidly Changing Online Environ...
by Antony Johnston
(Freelance)
Classic Conference
Experimental Gameplay Workshop
by Eric Zimmerman
(Independent)
Design