Game Developers Conference 2024
'Brawl Stars': Learnings from the Removal of Loot Boxes
by Frank Yan
(Supercell)
Design
Game Developers Conference 2024
'Brawl Stars': Learnings from the Removal of Loot Boxes
by Frank Yan
(Supercell)
Design
Game Developers Conference 2024
'Hogwarts Legacy': Evolving Your Design into AAA
by Kelly Murphy
(Avalanche Software)
Production & Team Leadership
GDC 2019
'Life is Strange': Music in a Narrative Driven Game
by Raoul Barbet
(Dontnod Entertainment / Capsule Animation Studio)
Audio
Game Developers Conference 2024
144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout' (Presen...
by Yue Qi
(Tencent Games)
Programming
Game Developers Conference 2024
144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout' (Presen...
by Yue Qi
(Tencent Games)
Programming
Game Developers Conference 2024
A Second Shot: Improving Ranged Combat in 'The Last of Us Part II'
by Derek Mattson
(Naughty Dog)
Design
Game Developers Conference 2023
Adobe Developer Summit: 'A Plague Tale: Requiem': Making AAA Characters ...
by Loc Paulus
(Asobo Studio)
Visual Arts
Game Developers Conference 2024
Adobe Developer Summit: The Art and Technology Behind Creating Character...
by Alena Dubrovina
(Larian Studios)
Visual Arts
Game Developers Conference 2024
Adobe Developer Summit: The Environment Art Technology and Workflows of ...
by Miro Vesterinen
(Remedy Entertainment)
Visual Arts
Game Developers Conference 2024
Advanced Graphics Summit: Making Connections: Real-Time Path-Traced Ligh...
by Evan Hart
(NVIDIA)
Advanced Graphics Summit
Game Developers Conference 2024
Agile Spikes in Game Dev: Getting to the Point
by Vikram Saran
(Independent)
Production & Team Leadership
Game Developers Conference 2024
AI Summit: Every Day I'm Shufflin': Neural Network Variations for Digita...
by Theresa Duringer
(Temple Gates Games)
AI Summit
Game Developers Conference 2024
AI Summit: From Text to Gameplay: Generative AI's Influence on Behavior ...
by Trevor Santarra
(Unity Technologies)
AI Summit
Game Developers Conference 2024
Alpha Puzzles + Shipped Solutions: Exploring Design Direction Across a P...
by Francisco Souki
(Schell Games)
Design
Game Developers Conference 2024
Audio Summit: How Do You Make Casual Games' Players Turn Their Audio On?
by Dominique Devoucoux
(King)
Audio Summit
Game Developers Conference 2024
Chaos Physics in LEGO Fortnite: Building a Fully Interactive Sandbox Exp...
by Michael Lentine
(Epic Games)
Programming
GDC Showcase 2021
Classic Game Postmortem: 'Deus Ex'
by Warren Spector
(OtherSide Entertainment)
Design
Game Developers Conference 2024
ECS in Practice: The Case Board of 'Alan Wake 2'
by Alexander Balakshin
(Remedy Entertainment)
Programming
Game Developers Conference 2024
Educators Summit: Online Game Design Education: The Good, the Bad, and t...
by Philip Tan
(MIT Game Lab)
Educators Summit
Game Developers Conference 2024
Free-to-Play Summit: Designing to Reduce Toxicity in Online Games
by Jenova Chen
(thatgamecompany)
Free-to-Play Summit
Game Developers Conference 2024
How to Craft an Ever Expanding Franchise: The 'Dead by Daylight' Horror ...
by Rose Li
(Behaviour Interactive)
Business & Marketing
Game Developers Conference 2023
How To Make AAA-Looking Games Like 'A Plague Tale: Requiem' with 20 Artists
by Loc Paulus
(Asobo Studio)
Visual Arts
Game Developers Conference 2024
Independent Games Summit: A Case for Making Your Own Engine
by Rez Graham
(Independent)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: Indie Soapbox
by Bahiyya Khan
(Independent)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: Pitching from the Indie Dev Perspective
by Son M.
(Perfect Garbage Studios)
Independent Games Summit
Game Developers Conference 2024
Independent Games Summit: The Steam Secrets Nobody Tells You...Until Now
by Chris Zukowski
(How To Market A Game)
Independent Games Summit
GDC 2018
Inertialization: High-Performance Animation Transitions in 'Gears of War'
by David Bollo
(Microsoft)
Programming
GDC 2018
Inertialization: High-Performance Animation Transitions in 'Gears of War'
by David Bollo
(Microsoft)
Programming
Game Developers Conference 2024
Large Scale GPU-Based Skinning for Vegetation in 'Alan Wake 2'
by Kiyavash Kandar
(Remedy Entertainment)
Programming
Game Developers Conference 2022
Level Design Summit: 1,2,3 Acion! Inspiring Level Design Pacing From Music
by Taha Rasouli
(AvaGames)
Level Design Summit
Game Developers Conference 2024
Machine Learning Summit: 'SaGa Emerald Beyond': Balancing Battle with Re...
by Miyake Youichiro
(SQUARE ENIX)
Machine Learning Summit
Game Developers Conference 2024
Mecha BREAK's Virtual Geometry (Presented by Unity)
by Huang Jinshou
(Amazing Seasun Games)
Programming
Game Developers Conference 2024
MotorNerve: A Character Animation System Using Machine Learning (Present...
by Yuchen Liao
(Tencent Games)
Programming
Game Developers Conference 2024
Next Level of Mobile Graphics: Ray Tracing in 'Arena Breakout' (Presente...
by Junhong Wang
(Tencent Games)
Programming
Game Developers Conference 2023
Open Source Game Development Summit: The Hidden Challenges of Growth Und...
by Nathan Lovato
(GDQuest)
Open Source Game Development Summit
Game Developers Conference 2022
Open Source Game Development Summit: Understanding the Godot Engine Arch...
by Juan Linietsky
(Godot Engine)
Open Source Game Development Summit
Game Developers Conference 2024
Subscriptions Impact on Game Lifecycles
by David Sidebottom
(Fancensus)
Business & Marketing
Game Developers Conference 2024
Tabletop Summit: Making 'Fallout' for Tabletop (or How to Be Different b...
by James Sheahan
(The Multiplayer Group)
Tabletop Summit
Game Developers Conference 2024
Teaching Complex Games: Onboarding Redesign for 'Rainbow Six Siege'
by Marc Ballart Germ
(Ubisoft Barcelona)
Design
Game Developers Conference 2024
The 30-Second 'Roblox' Rule: How to Hook the Next Generation of Gamers
by Taylor Field-Draper
(Gamefam)
Design
Game Developers Conference 2023
The Level Design Evolution of 'A Plague Tale'
by Laura Mas Maury
(Asobo Studio)
Design
Game Developers Conference 2024
The Strange Within the Familiar How 'Once Human' Designed its Supernatur...
by Peng Sun
(NetEase Games)
Design
Game Developers Conference 2024
Tunes of the Kingdom: Evolving Physics and Sounds for 'The Legend of Zel...
by Takuhiro Dohta
(Nintendo Co., Ltd.)
Programming
Game Developers Conference 2024
UIPainter: Tile-Based UI Rendering in One Draw Call
by Wessel Mast
(Guerrilla B.V.)
Programming
Game Developers Conference 2024
Verse Update (Presented by Epic Games)
by Phil Pizlo
(Epic Games)
Programming
Game Developers Conference 2024
Visual Effects Summit: Fracture Animation Techniques
by Ben Esler
(FXVille)
Visual Effects Summit
GDC 2012
Writing Server and Network Code for Your Online Game
by Patrick Wyatt
(En Masse Entertainment)
Programming