Game Developers Conference 2024
'Brawl Stars': Learnings from the Removal of Loot Boxes
by Frank Yan
(Supercell)
Design
Game Developers Conference 2024
'Hogwarts Legacy': Evolving Your Design into AAA
by Kelly Murphy
(Avalanche Software)
Production & Team Leadership
Game Developers Conference 2024
144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout' (Presen...
by Yue Qi
(Tencent Games)
Programming
Game Developers Conference 2024
A Second Shot: Improving Ranged Combat in 'The Last of Us Part II'
by Derek Mattson
(Naughty Dog)
Design
Game Developers Conference 2024
AI Summit: Every Day I'm Shufflin': Neural Network Variations for Digita...
by Theresa Duringer
(Temple Gates Games)
AI Summit
Game Developers Conference 2024
AI Summit: From Text to Gameplay: Generative AI's Influence on Behavior ...
by Trevor Santarra
(Unity Technologies)
AI Summit
Game Developers Conference 2024
Alpha Puzzles + Shipped Solutions: Exploring Design Direction Across a P...
by Francisco Souki
(Schell Games)
Design
Game Developers Conference 2024
Educators Summit: Online Game Design Education: The Good, the Bad, and t...
by Philip Tan
(MIT Game Lab)
Educators Summit
Game Developers Conference 2024
Free-to-Play Summit: Designing to Reduce Toxicity in Online Games
by Jenova Chen
(thatgamecompany)
Free-to-Play Summit
Game Developers Conference 2024
Game Narrative Summit: Creating Diverse Characters: Writing What you Kno...
by Christal Rose Hazelton
(Respawn Entertainment)
N/A
GDC 2018
Inertialization: High-Performance Animation Transitions in 'Gears of War'
by David Bollo
(Microsoft)
Programming
Game Developers Conference 2024
Level Design Summit: How the Heck do You Teach Level Design?: Educating ...
by Christopher Totten
(Kent State University & Pie for Breakfast Studios)
Level Design Summit
Game Developers Conference 2024
Machine Learning Summit: 'SaGa Emerald Beyond': Balancing Battle with Re...
by Miyake Youichiro
(SQUARE ENIX)
Machine Learning Summit
Game Developers Conference 2024
MotorNerve: A Character Animation System Using Machine Learning (Present...
by Yuchen Liao
(Tencent Games)
Programming
Game Developers Conference 2024
Subscriptions Impact on Game Lifecycles
by David Sidebottom
(Fancensus)
Business & Marketing
Game Developers Conference 2024
Teaching Complex Games: Onboarding Redesign for 'Rainbow Six Siege'
by Marc Ballart Germ
(Ubisoft Barcelona)
Design
Game Developers Conference 2024
The 30-Second 'Roblox' Rule: How to Hook the Next Generation of Gamers
by Taylor Field-Draper
(Gamefam)
Design
Game Developers Conference 2024
Visual Effects Summit: Fracture Animation Techniques
by Ben Esler
(FXVille)
Visual Effects Summit