You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Creating the Active Cinematic Experience of Uncharted 2: Among Thieves
Speaker(s) Neil Druckmann, Bruce Straley
Company Name(s) Naughty Dog, Naughty Dog
Track / Format Production
Overview In creating UNCHARTED 2: Among Thieves we strived to create an interactive summer blockbuster. We not only wanted you to play big, over-the-top action set pieces, but we also wanted you to have an emotional investment in those sequences' outcome by establishing relationships with grounded, empathetic allies. This talk will explore how Naughty Dog used The Active Cinematic Experience to parallel gameplay and storytelling in UNCHARTED 2: Among Thieves. We'll break down two examples of in-game narrative sequences from UNCHARTED 2, discussing the different techniques we used to achieve some of the more interesting plot turns in the game.

GDC 2010

Neil Druckmann

Naughty Dog

Bruce Straley

Naughty Dog

free content

Production

Production


UBM Tech