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Session Name Uncharted 2 Art Direction
Speaker(s) Erick Pangilinan, Robh Ruppel
Company Name(s) Naughty Dog, Naughty Dog
Track / Format Visual Arts
Overview This session presents an overview of Naughty Dog's art production pipeline. It will cover the visual development process of our environments, and walk you through how we apply our design principles to translate a 2d concept art to a full 3d interactive environment. Our examples will include the design thought process in creating one of our most challenging organic environments. We will discuss how we tried to differentiate it from a similar level of Uncharted 1, and the tools and tech that enable us to make it possible to run in game.

GDC 2010

Erick Pangilinan

Naughty Dog

Robh Ruppel

Naughty Dog

free content

Visual Arts

Visual Arts


UBM Tech