You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Scalability for Social Games: YOVILLE, MAFIA WARS and FARMVILLE
Speaker(s) Robert Zubek
Company Name(s) Zynga
Track / Format Programming
Overview Games on social networks can grow very large, very quickly; they can go from zero to millions of daily players in a matter of days. Even small teams can create titles that explode in popularity and become blockbusters. But games that can grow quickly need infrastructure that can scale just as quickly, otherwise they will fall over just as they get popular. This talk describes architectures and proven techniques for building scalable server infrastructure, particularly for social web games, operating on the web and social networks. Some of the techniques are tried-and-true imports from the web world, which has developed many techniques for scaling web sites. Others are game-specific developments, created to fit the particular needs of high-volume persistent games.

GDC Online 2010

Robert Zubek

Zynga

free content

Programming

Programming


UBM Tech