|Session Name||Audio Evolution in Social Games: Not Just a 15 Second 60kpbs Loop Anymore!|
|Company Name(s)||Loot Drop|
|Track / Format||Audio|
Social games aren't all about pig sounds and short soundtrack loops anymore! The social space is a quickly evolving area of the games industry and we're seeing major changes in all areas of game development on an almost quarterly basis. In two years we've witnessed the evolution of zero audio in social games to seeing these titles compete with MMOs for the Best Audio in an Online Game at GDC Online this year. Bi-weekly content pack additions? Live musicians? Dynamic music systems? Game engine metronomes? It's happening faster than you can click a cow!