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The Number One Educational Resource for the Game Industry

Session Name: Creating a Sequel to a Game That Doesn't Need One
Speaker(s): Chet Faliszek, Erik Wolpaw
Company Name(s): Valve, Valve
Track / Format: Game Design

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Overview:

Erik and Chet will discuss how Valve created Portal 2, the sequel to the beloved game nobody thought needed a sequel. The talk covers the entire process from inception to the completion and reception of the game.

GDC 2012

Chet Faliszek

Valve

Erik Wolpaw

Valve

free content

Game Design

Design