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Session Name Creating a Sequel to a Game That Doesn't Need One
Speaker(s) Chet Faliszek, Erik Wolpaw
Company Name(s) Valve, Valve
Track / Format Game Design
Overview

Erik and Chet will discuss how Valve created Portal 2, the sequel to the beloved game nobody thought needed a sequel. The talk covers the entire process from inception to the completion and reception of the game.

GDC 2012

Chet Faliszek

Valve

Erik Wolpaw

Valve

free content

Game Design

Design



UBM Tech