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Session Name Rayman Legends: The Design Process Within the UbiArt Framework
Speaker(s) Chris McEntee
Company Name(s) Ubisoft Montpellier
Track / Format Visual Arts
Overview The critically acclaimed Rayman Legends owes much of its success to the flexibility and power of the UbiArt Framework, an engine originally developed for the game's predecessor, Rayman Origins. This session will describe the design team's approach to creating the distinctive worlds in Rayman Legends, and the strengths and weaknesses of this unique tool. The engine's role in improving prototyping and level design pre-production processes will be demonstrated through case studies, and multiple in-engine demonstration videos will showcase a few of the key features that allow designers to work at a rapid pace.

GDC 2014

Chris McEntee

Ubisoft Montpellier

free content

Visual Arts

Visual Arts


UBM Tech