You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Breaking the Mold: Experiments in Evolving Game Narrative from the USC Game Innovation Lab
Speaker(s) Tracy Fullerton
Company Name(s) USC Game Innovation Lab
Track / Format Game Narrative Summit
Overview There are many ways for game writers and designers to stretch story premises beyond the cliche formats that have been troubling our industry as of late. In this talk, Tracy Fullerton, chair of USC Interactive Media & Games, will focus on experiments in emergent narrative that immerse players into the lives, writings and particularly the personal experiences of great historical figures and human traditions. A look inside USC's Game Innovation Lab will trace how early projects such as Cloud led to two current projects intended to push the boundaries even further: one is a game intended to make you feel what Henry David Thoreau experienced at Walden Pond, and the other a game attempting to evoke the transcendental experience of the mystic's journey toward enlightenment.

GDC 2014

Tracy Fullerton

USC Game Innovation Lab

free content

Game Narrative Summit

Game Narrative


UBM Tech