You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Empathetic Games Are Here to Stay! What's Next?
Speaker(s): Vander Caballero
Company Name(s): Minority Media
Track / Format: Game Narrative Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Our daily job as developers is driven by immediacy, keeping us focused on the now. This, in turn, makes it difficult for us to grasp our role in shaping the future of games. Having had the chance to step away from the development machine, I created an emotional journey, Papo & Yo, which unknowingly helped shape what is known as empathetic games. Today, our Montreal-based studio, Minority Media, is dedicated to developing games that take players on a transformative journey by making them empathize through gameplay mechanics. What's more, other industry successes like Papers, Please and That Dragon, Cancer show that empathetic games are here to stay. At Minority, we continue to push this concept through our upcoming games by exploring bullying and traumatic love relationships. Our creative roadmap is lined with flags that guide us through the uncharted territory of empathetic games development. In this talk, I want to share some of these flags and help developers set their course through the complex and fascinating landscape of empathetic games.

GDC 2014

Vander Caballero

Minority Media

free content

Game Narrative Summit

Game Narrative