You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Killzone Shadow Fall: Creating Art Tools for a New Generation (Presented by Autodesk)
Speaker(s) Sander van der Steen
Company Name(s) Guerrilla Games
Track / Format Production
Overview This talk describes the tool improvements Guerrilla Games implemented to make Killzone Shadow Fall shine on the PlayStation 4. It highlights additions to the Maya pipeline, such as Viewport 2.0, Maya's coupling with in-game updates and in-engine deferred renderer features including real-time shadow-casting, volumetric lighting, hardware instancing, lens flares and color grading.

GDC 2014

Sander van der Steen

Guerrilla Games

free content

Production

Production


UBM Tech