You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Successfully Developing and Launching Games in China
Speaker(s) Samson Mow, Dan Brody, Jianfeng Sun, Charlie Moseley, Patrik Wilkens, Paul Lee
Company Name(s) Pixelmatic, Tencent, Kabam, Tap4Fun, Goodgame Studios, Nexon
Track / Format Business, Marketing and Management
Overview The panelists will present differing viewpoints on the benefits and difficulties of operating in China, along with personal experiences on a variety of topics such as: human resources and hiring, team composition (the right balance between local and expatriate hires), cost structures, cultural and communication challenges negotiating business deals, product quality, IP protection and the different expectations and measurements for success between China and the rest of the world.

GDC Europe 2014

Samson Mow

Pixelmatic

Dan Brody

Tencent

Jianfeng Sun

Kabam

Charlie Moseley

Tap4Fun

Patrik Wilkens

Goodgame Studios

Paul Lee

Nexon

free content

Business, Marketing and Management

Business & Marketing

Production

Production


UBM Tech