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Session Name Art Direction Bootcamp : How I Learned to Love Procedural Art
Speaker(s) Grant Duncan
Company Name(s) Hello Games
Track / Format Visual Arts
Overview

"Procedural" is a bit of a buzzword at the moment, but what does it actually mean? A tiny team of artists at Hello Games is using procedural technology to create the infinite worlds of No Man's Sky. But how do you maintain quality and artistic control when faced with the chaos of infinity? Like many artists, they were very cynical about procedural art, thinking that the loss of control inevitably leads to inferior art. They were so very wrong! Art Director Grant Duncan will describe their procedural journey so far, as well as show the tools and techniques they've used to bring technology and art together far closer than he ever imagined.

GDC 2015

Grant Duncan

Hello Games

free content

Visual Arts

Visual Arts


UBM Tech