You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Order from Chaos: The Art Direction of Sunset Overdrive
Speaker(s) Jacinda Chew
Company Name(s) Insomniac Games
Track / Format Visual Arts
Overview Most stylized games take their art direction from a single concept artist or art director with a strong personal style. Sunset Overdrive started out as a patchwork of dynamic yet disparate ideas that had to be pulled together into a cohesive style. This lecture will be an honest look at the production realities of creating the look for a new stylized IP with unusual beginnings. Follow the challenges that character, environment and rendering styles faced during pre-production and how they were solved along the way. Attendees will learn how gameplay, technology and tone ultimately drove the aesthetic decisions, and walk away with a better understanding of Sunset Overdrive's unique look and attitude.

GDC 2015

Jacinda Chew

Insomniac Games

free content

Visual Arts

Visual Arts


UBM Tech