You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Audio for AAA Virtual Reality Experiences
Speaker(s) Simon Gumbleton
Company Name(s) Sony Computer Entertainment Europe
Track / Format Audio
Overview Virtual Reality is changing the way we think about game audio. It changes the way we listen to, design and deliver our audio vision. We now have a significant opportunity for audio to be at the forefront of the experience, driving emotion and increasing immersion.
This talk will focus on the challenges, lessons learned and some best practices when building audio for AAA Virtual Reality experiences. Using Sony Computer Entertainment London Studio's PlayStation VR content as a framework, this lecture discusses our experiences with relation to the high level audio vision, content creation, technical implementation and mixing; equipping attendees with a deeper understanding of VR audio and effective tactics to maximise results, as well as arming them against some of the pitfalls we've uncovered along the way.

GDC 2016

Simon Gumbleton

Sony Computer Entertainment Europe

free content

Audio

Audio


UBM Tech