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                                                2002 GDC Choice Awards
                
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                A Data-Driven Object System
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Action-Based Discretization for AI Search
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Afterthoughts: Audio of Rogue Leader
                
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                American Mc Gee's Alice - a Postmortem: Lessons Learned
                
                                    
                        by American McGee
                                                    (Spicy Horse)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Another Five Years from Now: Future Technologies
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Battling Level Design in Hardcore Genres for Casual Gamers
                
                                
                Level Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Beyond Psychological Theory: Getting Data that Improves Games
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Character Animation for Video Games
                
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Cinematic Lighting for 3D
                
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Complexity Demons: They`re All Around Us
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Console Audio Panel
                
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Creating Games within a Large Organization
                
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Creating Stars and Planets in Earth and Beyond
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Creating the Illusion of Intelligence: Where AI and Level Design Overlap...
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Crossing over to film and back again (visual arts keynote)
                
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Enter the Dragon
                
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Episodic Content: Viva La Evolution!
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Examining the Production Process for the No One Lives Forever Franchise
                
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Flight Simulator X-Plane -A Postmortem: Profiting on the Web
                
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Fun and Games
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Fundamentals of Lighting and Perception
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Games with Collectable Elements
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Genre Specific World Building in SSX
                
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Global IP Protection and Anti-Piracy Techniques
                
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Halo Audio
                
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Hardcore Character Modeling and Animation
                
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                IGDA White Paper on Online Gaming
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Image Based Rendering for Games
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                In Depth 3D Exporter Design+ Implementation
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Incredibly Dense Meshes
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Innovation on Demand
                
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Intellectual Property: The Current Game of Swords and Shields
                
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Interviewing Techniques
                
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Level of Detail Rigid Body Physics
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Maintaining an Edge in an Increasingly Competitive Field
                
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Managing Large Online Communities
                
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Managing large Voume Text Translations in Computer Games
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Manhattan as a Muse: NYC as a Concept Tool
                
                                
                Level Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                May Time Be with You: Level Designing Rogue Leader
                
                                
                Level Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Mobile Phone Games: Where Are They Now and Where Are They Going?
                
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Modern Techniques in Creating Tile-Based Graphics for Game Boy Advance
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                More of the 400: Discovering Design Rules
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Multi Scale Communities
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Negotiating the Best Deals
                
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Next Generation Console Development and Production in the Global Market:...
                
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Nintendo GameCube Programming 101
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Of Internet Servers and SQL Databases: Designing the Backend for Power a...
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Parappa 2 and Vib Ribbon 2: Conflicts and Problems in Creating Sequels
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Payneless Level Design
                
                                
                Level Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                PlayStation 2 Geometry Transform and Clipping Using Vector Unit Micropro...
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Polygon soup for programmer soul
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Practical Game Analysis with Doug and Warren
                
                                    
                        by Warren Spector
                                                    (Ion Storm)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Preproduction
                
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Quality or Death: How the Business Model and Player Psychology Collide i...
                
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Race against Time
                
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Rainbow Connection
                
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Real-Time Hatching
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Real-Time Strategy Game Balance
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Realistic Expectations in Developer/Publisher Relations
                
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Realistic Modeling of Sound and Deformation
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Redefining the Business of Game Development
                
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Rendering Outdoor Light Scatter
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                REZ: The Synesthesia that Games Invite
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Seamen
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                So Many Polys, So Little Time: Modeling and Texturing Rogue Leader
                
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Social Activities: Implementing Wittgenstein
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Sony Entertainment R&D Keynote
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Staying on time and on budget
                
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Taming A Wild River: 3d Fluid Simulation
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                The Complete 5.1 Audio Experience for Video Games Panel
                
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                The Employment Lifecycle: Your Best Investment
                
                                
                Business and Legal
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                The Evolution of the Fantasy Role Playing Genre
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                The Hook(s) of the Game
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                The Making of Shrek
                
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                The More Things Change'
                
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                The Necessity of Character Design in Game Development
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                The Physics that Brought Cel Damage to Life: A Case Study
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                The Player With a Thousand Faces: Measuring Fun and Adapting Difficulty
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                The Quest for Pure Motion Capture
                
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                The Role of Technical Director at LucasArts
                
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                The Secret of Psalm 46
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                The Visual Engineering of SSX
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                This is Not a Game: A Discussion on the Creation of the AI Web Experience
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Toss it in the Blender: Non Linear Animation for Games
                
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Tracking Assets in the Production of Final Fantasy: The Spirits Within
                
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Two Dozen Ways to Screw up a Perfectly good Project
                
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                UI Case Study: This is Football 2002
                
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Using a Live Orchestra in Game Soundtracks
                
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Using a Webcam as a Game Controller
                
                                    
                        by Jonathan Blow
                                                    (Number None, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Vector Units and Quaternions
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Virtually Limitless: Virtual Memory on Gamecube
                
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                What Worked: 10 Detailed Examples of Successful Character Action Design
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                When Maps Collide: A Conversation with Will Wright and Scott McCloud
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Writing Design Documents
                
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2002
                                                                      
                    
                                                Xbox Launch: Lessons Learned
                
                                
                Production
                                             
                            
