Game Developers Conference 2024
#1ReasonToBe
by Laia Bee
(Pincer Games / Uruguayan Game Developers Association)
Advocacy
Game Developers Conference 2024
'Asgards Wrath 2': How We Built VR's Largest Open-World RPG (Presented b...
by Chris Pruett
(Meta)
Design
Game Developers Conference 2024
'Brawl Stars': Learnings from the Removal of Loot Boxes
by Frank Yan
(Supercell)
Design
Game Developers Conference 2024
'Creed: Rise To Glory' Postmortem: Navigating the Six-Year Evolution of VR
by Sylvie Sherman
(Survios)
Programming
Game Developers Conference 2024
'Crystal of Atlan': Cross-Server Architecture Design and Optimization (P...
by Shuangxing Gao
(ByteDance)
Programming
Game Developers Conference 2024
'Diablo IV': Audio Systems Deep Dive "Living Audio"
by Kris Giampa
(Blizzard Entertainment)
Audio
Game Developers Conference 2021
'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools f...
by Fabien Gravot
(SQUARE-ENIX)
Programming
Game Developers Conference 2024
'Genshin Impact': Creating Time-Limited Open Worlds for Summer Events
by Terry Li
(miHoYo Co., Ltd.)
Design
Game Developers Conference 2024
'Marvel's Spider-Man 2': 10 Years of Procedural Content Creation
by Xray Halperin
(Insomniac Games)
Visual Arts
Game Developers Conference 2022
'Naraka Bladepoint': Build a Popular Face Customization System
by Sisi Yuan
(Netease, Inc.)
Design
Game Developers Conference 2024
'Storyteller': Turning Stories into Gameplay
by Daniel Benmergui
(Storyteller)
Design
Game Developers Conference 2024
2D and Tomorrow: How the Developers of 'Super Mario Bros. Wonder' Find N...
by Shiro Mouri
(Nintendo Co., Ltd.)
Design
Game Developers Conference 2024
3D Toon Rendering in 'Hi-Fi RUSH'
by Kosuke Tanaka
(Tango Gameworks)
Programming
Game Developers Conference 2024
A Ticket to Redemption: How CD PROJEKT RED Utilized Technical Support Da...
by Karolina Nieweglowska
(CD PROJEKT RED)
Production & Team Leadership
Game Developers Conference 2023
Adobe Developer Summit: Advances in Uniform Creation for EA Sports' NHL ...
by Gary Snyder
(Electronic Arts)
Visual Arts
Game Developers Conference 2024
Adobe Developer Summit: The Art and Technology Behind Creating Character...
by Alena Dubrovina
(Larian Studios)
Visual Arts
Game Developers Conference 2024
Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With...
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With...
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: Making Connections: Real-Time Path-Traced Ligh...
by Evan Hart
(NVIDIA)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting ...
by Quentin Kuenlin
(Massive Entertainment a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Adventures in Mentoring
by Emily Rose
(Contemporary AAA)
Production & Team Leadership
Game Developers Conference 2024
AI Summit: 'Little Learning Machines' Postmortem: A Game About Training ...
by Dante Camarena
(Transitional Forms Inc)
AI Summit
Game Developers Conference 2022
AI Summit: Virtual Happiness and How to Measure It: Utility AI Revisited
by Aaron C Gaudette
(aaronsee.media)
AI Summit
Game Developers Conference 2024
Anatomy of a Frame in 'Cyberpunk 2077: Phantom Liberty'
by Charles Tremblay
(CD Projekt RED)
Programming
Game Developers Conference 2024
Animation Summit: Thwips and Hugs: The Animation of 'Marvel's Spider-Man 2'
by Lindsay Thompson
(Insomniac Games)
Animation Summit
Game Developers Conference 2024
Art Direction Processes
by Anita Tung
(Pontoco)
Visual Arts
Game Developers Conference 2024
Authentic Representation of Black Hair in Games
by Isaac Olander
(Tallgran)
Advocacy
Game Developers Conference 2024
Bringing Frostbite to New Rendering Tech and Platforms (While Nobody Not...
by Jason Bright
(Electronic Arts)
Programming
Game Developers Conference 2024
Bringing Maximum Reality to Vulkan Games (Presented by Samsung)
by Jungwoo Kim
(Samsung Electronics)
Programming
Game Developers Conference 2024
Choreographing Superpowered AI Movement in 'Suicide Squad'
by Lingxiao Fu
(Rocksteady Studios)
Programming
Game Developers Conference 2024
Compile Score: Slay the C++ Build Time Dragon
by Ramon Viladomat
(Santa Monica Studio)
Programming
Game Developers Conference 2024
Delta Force Techniques From Unified Production Pipeline to Cross-Platfor...
by Shangli Liang
(Tencent Games)
Programming
Game Developers Conference 2024
Delta Force Techniques From Unified Production Pipeline to Cross-Platfor...
by Shangli Liang
(Tencent Games)
Programming
Game Developers Conference 2024
Designing Active Time Lore for 'Final Fantasy XVI'
by Momoka Aono
(Square Enix Co., Ltd.)
Design
GDC 2013
Designing the 100+ Characters of Infinity Blade: Establishing Constraine...
by Bert Lewis
(Epic Games/Chair)
Visual Arts
Game Developers Conference 2024
DirectX State of the Union Ft. Work Graphs and Introducing DirectSR (Pre...
by Shawn Hargreaves
(Microsoft)
Programming
Game Developers Conference 2024
ECS in Practice: The Case Board of 'Alan Wake 2'
by Alexander Balakshin
(Remedy Entertainment)
Programming
Game Developers Conference 2023
Embrace the "Dark Side": Demystifying Game Venture Capital
by Moritz Baier-Lentz
(Lightspeed Venture Partners)
Business & Marketing
Game Developers Conference 2024
Engineering Mayhem: Technical Deep-Dive into Environmental Destruction i...
by Mans Isaksson
(Embark Studios)
Programming
Game Developers Conference 2024
Facing Our Failures: Creating 3D Environments from a 2D Legacy for 'Dark...
by Marielle Fox
(Red Hook Studios)
Visual Arts
Game Developers Conference 2024
Facing Our Failures: Creating 3D Environments from a 2D Legacy for 'Dark...
by Marielle Fox
(Red Hook Studios)
Visual Arts
Game Developers Conference 2024
FP16 Shaders in Frostbite
by Alexis Griffin-Lira
(Electronic Arts)
Programming
Game Developers Conference 2024
FP16 Shaders in Frostbite
by Alexis Griffin-Lira
(Electronic Arts)
Programming
Game Developers Conference 2024
Free-to-Play Summit: 'Legend of Slime' Postmortem: A Data-Driven Approac...
by Soo Jeong Bae
(Loadcomplete)
Free-to-Play Summit
Game Developers Conference 2024
Free-to-Play Summit: 5 Things About Game Monetization That Could've Save...
by Boris Burangulov
(MY.GAMES)
Free-to-Play Summit
Game Developers Conference 2024
Game Narrative Summit: Casting Light on the Black Box
by Phillipe Bosher
(Independent)
Game Narrative Summit
Game Developers Conference 2024
Game Narrative Summit: Casting Light on the Black Box
by Phillipe Bosher
(Independent)
Game Narrative Summit
Game Developers Conference 2024
Game Narrative Summit: Is. Sequel. Possible?: The Making of 'OXENFREE II...
by Bryant Cannon
(Night School Studio)
Game Narrative Summit
Game Developers Conference 2021
GDC Pitch Presents: How to pitch your STUDIO to VCs
by Jason Della Rocca
(Execution Labs)
Career & Studio Development