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|Session Name:||Development Telemetry in Video Games Projects|
|Company Name(s):||BioWare Austin/EA|
|Track / Format:||Production|
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|Overview:||As developement teams increase in size, new methods are required to deal with the ever-increasing complexity of videogame projects. Learn how Bioware leveraged a developer-facing telemetry solution to cope with the challenges of creating games like Dragon Age: Origins and Mass Effect. This session will provide details on our implementation of development telemetry, discuss some of the practical workflow improvements it has lead to and provide some interesting insights into what happens when you roll out achievements for game developers.|