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Session Name:

The Bitter End - Strategies to Sink Piracy


Game piracy on handheld consoles and iPhone destroys much of the upside for the developer and little incentive for innovation from publishers. This session describes how pirates have defeated handheld and iPhone protection systems and what techniques developers can then use to stop the piracy - all based on our real world experience. The presentation includes a detailed case study of our success in stopping piracy on the DS/DSi on a number of titles, techniques used by other developers and their success or failure, and finally a set of strategies and techniques developers can use to protect their own games.

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  • GDC 2010
  • Andrew McLennan
  • Metaforic
  • free content
  • GDC Mobile/Handheld
  • Smartphone / Tablet Games