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Session Name:

Get your iPhone Game to 2000 Other Devices


Developing games for a single platform such as iPhone is easy. Many developers are afraid of the extra effort introduced by developing for various other mobile platforms and thus miss a huge market which in reality could easily be within their reach. This presentation will tell developers how to widen their potential market by an order of magnitude by adapting their iPhone game to over 2000 mobile devices with little additional effort. Discussed topics include variance in screen size, CPU and graphics performance, input systems, memory capacity and audio capabilities of different mobile devices.

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  • GDC 2010
  • Mikko Uromo
  • Mr.Goodliving
  • free content
  • GDC Mobile/Handheld
  • Smartphone / Tablet Games