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Session Name:

Uncharted 2 Art Direction


This session presents an overview of Naughty Dog's art production pipeline. It will cover the visual development process of our environments, and walk you through how we apply our design principles to translate a 2d concept art to a full 3d interactive environment. Our examples will include the design thought process in creating one of our most challenging organic environments. We will discuss how we tried to differentiate it from a similar level of Uncharted 1, and the tools and tech that enable us to make it possible to run in game.

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  • GDC 2010
  • Erick Pangilinan
  • Naughty Dog
  • Robh Ruppel
  • Naughty Dog
  • free content
  • Visual Arts
  • Visual Arts