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The Number One Educational Resource for the Game Industry

Session Name: Too Darn Loud: Developing Sensible Reference Level Standards
Speaker(s): Charles Deenen, Ken Felton, Scott Gershin, Tom Hays, Don Veca, Mark Yeend
Company Name(s): Electronic Arts, SCEA, Soundelux Design Music Group, Technicolor Interactive, Sledgehammer Games/Activision, Microsoft
Track / Format: Audio

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Overview: Particularly in environments where the mix is dynamic and constantly changing, a continuing challenge for game developers is devising (and abiding by) guidelines for appropriate playback levels. While the ever-loudening, highly dynamic-range compressed strategies of the music industry may be appropriate in that world, games can use multiple alternate techniques to 'feel' louder and maintain a wide dynamic range without forcing the player to scramble for their remote.

This panel will cover the findings of an ongoing multi-platform, multi-studio conversation about what such a set of guidelines would look like, and how we can apply these.

GDC 2010

Charles Deenen

Electronic Arts

Ken Felton

SCEA

Scott Gershin

Soundelux Design Music Group

Tom Hays

Technicolor Interactive

Don Veca

Sledgehammer Games/Activision

Mark Yeend

Microsoft

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Audio

Audio