Session Name: | Too Darn Loud: Developing Sensible Reference Level Standards |
Speaker(s): | Charles Deenen, Ken Felton, Scott Gershin, Tom Hays, Don Veca, Mark Yeend |
Company Name(s): | Electronic Arts, SCEA, Soundelux Design Music Group, Technicolor Interactive, Sledgehammer Games/Activision, Microsoft |
Track / Format: | Audio |
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Overview: |
Particularly in environments where the mix is dynamic and constantly changing, a continuing challenge for game developers is devising (and abiding by) guidelines for appropriate playback levels. While the ever-loudening, highly dynamic-range compressed strategies of the music industry may be appropriate in that world, games can use multiple alternate techniques to 'feel' louder and maintain a wide dynamic range without forcing the player to scramble for their remote. This panel will cover the findings of an ongoing multi-platform, multi-studio conversation about what such a set of guidelines would look like, and how we can apply these. |