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|Session Name:||The Old Republic's Object Model Pipeline|
|Company Name(s):||Bioware Austin|
|Track / Format:||Visual Arts|
Most production pipelines suffer from too much diversity and rapidly changing needs. The techniques of yesterday have not scaled with the needs of tomorrow's games. The Object Model Pipeline is a pipeline simple enough to drop in anywhere, and flexible enough to withstand the changes of the current and next generation.
This presentation will explain the Object Model Pipeline in use at BioWare Austin on Star Wars: The Old Republic. It will focus on abstract key concepts, explain with examples the implementation of those concepts, and provide ideas and suggestions for how to use them in any studio's pipeline.