You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Building Grassroots Video Game Activist Networks
Speaker(s): Avni Yerli, Stephan Reichart, Matias Myllyrinne, Richard Taylor
Company Name(s): Crytek, G.A.M.E. German Games Developers Association, Remedy Entertainment, Entertainment Software Association
Track / Format: Business & Management

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Despite the fact that there is no scientific connection between computer and video games and real-life violence, governments in Europe and the United States continue their attempts to censor and regulate game content. For example, recent German and Swedish legislation seeks to censor content, infringing on the creative freedoms of game developers and video game enthusiasts. The recent defeat of Germanys legislation, thanks in part to petition programs against the ban, underscores the value of grassroots political organization for content regulation issues. This session will offer a discussion of this trend and overview successes of the Video Game Voters Network (VGVN), a U.S. grassroots organization of voting-age gamers who work to stop government regulation, and the importance of establishing similar European grassroots networks.

GDC Europe 2010

Avni Yerli

Crytek

Stephan Reichart

G.A.M.E. German Games Developers Association

Matias Myllyrinne

Remedy Entertainment

Richard Taylor

Entertainment Software Association

free content

Business & Management

Business & Marketing