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|Session Name:||How Online Gaming Has Adopted the Grind|
|Company Name(s):||Bioware Austin|
|Track / Format:||Design|
|Overview:||'The grind' isn't just whacking rats in men-in-tights fantasy MMOs anymore. Like a plague, it has escaped that genre, and now infects other genres, ranging from Web and Facebook games all the way to triple-A XBox titles. This talk will explore the grind, why so many designers turn to it like a crutch, and in what situations grindy gameplay may actually improve your game.|