You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: How Online Gaming Has Adopted the Grind
Speaker(s): Damion Schubert
Company Name(s): Bioware Austin
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: 'The grind' isn't just whacking rats in men-in-tights fantasy MMOs anymore. Like a plague, it has escaped that genre, and now infects other genres, ranging from Web and Facebook games all the way to triple-A XBox titles. This talk will explore the grind, why so many designers turn to it like a crutch, and in what situations grindy gameplay may actually improve your game.

GDC Online 2010

Damion Schubert

Bioware Austin

free content

Design

Design