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Session Name:

I'm a Special Snowflake: The Art of Participatory Story Telling in MMOs


Join Carbine Studios Design Director Tim Cain, as he draws on his 30 year game development career to discuss the art of taking storytelling from single-player RPGs to the world of massively multiplayer online games. Drawing on his experiences crafting storyline for titles like FALLOUT, ARCANUM and more, well discuss several different approaches that developers have to craft a story that is both accessible and immersive, with candid evaluation of the state of storytelling in today's massively multiplayer online games.

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  • GDC Online 2010
  • Tim Cain
  • Carbine Studios/NCsoft
  • free content
  • Design
  • Design