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|Session Name:||Exploiting the Analysts: What Game Designers Do with that Data|
|Track / Format:||Design|
It is increasingly accepted that game designers do well to be informed by data analysis, if not "data-driven." Specifically how do designers respond most productively to the numbers of the day (or hour)? What levers can they pull in response? Conversely, what analyses would be more useful than what they currently receive?