You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Exploiting the Analysts: What Game Designers Do with that Data

Overview:

It is increasingly accepted that game designers do well to be informed by data analysis, if not "data-driven." Specifically how do designers respond most productively to the numbers of the day (or hour)? What levers can they pull in response? Conversely, what analyses would be more useful than what they currently receive?

This roundtable invites designers and analysts to share experiences -- and wish-lists -- towards the most successful support of game design by today's metrics. The next wave of game analysis will be discussed: with predictions of player behavior (churn, conversion, purchase, or recommendations), how will designers use that information, as well?

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Online 2011
  • Dan Scherlis
  • Sonamine
  • free content
  • Design
  • Design